This profile is incomplete, Sedia has been around for years in both role plays and stories so adding all that up correctly into one profile will take time, be patient.

The Dread and Noble Alsherjargyðja Freyja Sedia Auvryarn
of the Houses of Elywyn, Shadowstone, and D'odryn
the Bloodbane, McArthur, and Rhiverian Clans
and the D'Faer, Die, Myrrdin, and Warg Families

Given Name: Sedia Auvryarn (Sid-ea Aww-ver-yarn) [roll the last R]
Nickname(s): Sed (Sid), Seddy (Sid-e), Cousin, m'Freyja [m'Lady], Alsherjargyðja, a couple insulting terms....
Alias(es): Sedia Asiare [Us-air] (main one), any combination of familiar places or the first and last names of her family and friends

Title(s): The Noble Freyja [lady] of Alexandria (granted by King Alexander D'Luke of Alexandria when she married Ralakar)
Alsherjargyðja [high priestess] of Asatru (granted by the god Skoll)
The Dread Freyja [lady] (granted by her virtue status)

Place of Birth: A drow encampment just outside of Despise
Current Lodging: Was living peacefully on her own private island [The Republic of Sedia, named by her husband as a joke] and in Alexandria with her husband, both in Valhalla, until Ral was killed and she gave birth to her son. These events sent her into hiding however she was eventually discovered and cast out of Valhalla. Now she is forever a wonderer.

Appearance:
- Gender: Female
- Age: Was 236 [31] when she gave up her life in Britannia [Earth]. She then went to Valhalla where even if she died she was reborn there again. Now she is back on Earth and is immortal.
- Hair Color/Style: Deep Sable (Brown)/Down and loose, slightly curly, hip length
- Eye Color: Originally Amber, now a sort of Brownish-Red with emphasis on the red and little specks of Amber here and there. Her eyes bare the permanent scare of a pentacle just inside the iris and it shows as black, disappearing in the pupil unless looking closely. Her pupil is partially fused open due to the scaring so the color of her eyes is hard to determine aside from Brownish-Red unless looking closely.
- Race/Ethnicity: Half Dragon/Half Elf, Part Vampire
- Distinguishing Features: Elven pointed ears, large patches of dragons scales in specific locations around her body such as her back and joints, small fangs [not as pronounced as a normal vampires], eyes marked by a pentacle, exstensive tattoos and piercings, metal sheeting screwed into her skin in various places
- Tattooing and Piercing's: Sedia has several of each that are hidden and several of each that are not. She has the normal piercing's in her ears and such but her most prominent ones cannot be seen unless she takes off her clothes. No nothing sexual, but she does have piercing's all over her body due to the torture she endured from her sister. Since that time she has used these to fix small sheets of platemail directly to her skin which acts as hidden protection. The metal is small and thin so it needs to be replaced often however it can be very painful to do and so she is thankful that her husband is not only a skilled blacksmith but also extremely gentle with her. As for tattoos, nearly all of the ones she has have been a direct result of what her sister did to her. The pentacle symbol on her eyes (while not directly a tattoo, it still counts) and the snake between her eyes are the most prominent and put there directly by Nasien's hand. All of her other tattoos are weaved around the piercing's she has as a way to sort of 'make them her own' rather than leave them as a reminder of what happened.
- Clothing/Overall Look: Sedia is almost a perfect mixture of her mother and father when it comes to looks (otherwise the biology of mixing two races wouldn't really work and she would have ended up like her sister). On the inside she maintains her mother's strong, loyal, and discretional air but her outward appearance is just as deeply thoughtful and cunning as her father's. Her general appearance is one of a well taken care of ranger-type, meaning someone who spends most of their time outside and alone but still is presentable in public. She wears a meager layer of clothing, generally consisting of a flexable corset and traveling pants, under a set of medium to light weight armor. All of which is usually well hidden and barely noticeable under a thick cloak that is purposefully one size to large and colored to match whichever guild she is in at the time (first HL then HF now RoK and occasional the colors of her father). The cloak's size serves several purposes including keeping her armor and general body size hidden as well as concealing most of her weapons. It gives off the air that she is larger and perhaps bulkier than she is which can give her an advantage in battle. When the hood is pulled up, her face is almost completely hidden by the shadow. Along with this she generally wears light to no make-up (having some of her mother's natural Elven beauty she doesn't really need too but sometimes she does for social events) and very little jewelry. What jewelry she does wear is usually a part of her armor (such as her headdress). The only "true" pieces of jewelry she wears consistently (she has some stored at home for various occasions) is her mother's elven pendant, her wedding ring, and a pendant to honor her goddess Hel.

Family:
- Parent Names: Nydin Myrrdin (Mother - Elf - Dead) and Severinth Auvryarn (Father - Dragon - Dead)
- Biological Sibling(s): Nasien (Sister - Half Elf/Half Dragon - Dead)
- Godchild: Rosin D'Faer (Half Fey/Half Aesir), because of this she is also connected to the Die family due to Ash being adopted by them.
- Elywyn Adoption: She became friends with Raven, Cadan, and Micha when she first came to Valhalla and soon after Raven officially adopted her into the family.
- Shadowstone Adoption: She met Sil and his brother Proxis after she was adopted by the House of Elywyn and he soon followed suit by adopting her as well.
- D'odryn Adoption: Samael was one of her first friends in Valhalla and even though they were close before she met Raven, he was the last of the Drow Houses to adopt her.
- Rhiverian Adoption: Solal'Ak is naturally her cousin who became a member of the Bloodbane vampire clan. Since all the vampire families are connected by blood in some form or another, she is linked to the McArthur and Bloodbane clans as well. Since Sora was married to Sol at one point and linked with the Bloodbane and McArthur clans in her own right, she is also Sedia's cousin, as well as the godmother to Alec. She was also the one who made Sedia part vampire.
- Vargr Adoption: This is essentially why she is in Valhalla. When she left her friends in Britannia to save them the hardships she knew she would face, Skoll came to her and took her in, bringing her to Valhalla. As time went on, they became extremely close and he eventually brought her into his family. Ironically, this made her the grand-niece of Hel, the goddess she worshipped.
- Husband: Sedia never really had any intention of getting married but Ralakar sort of sidelined her. She at first did not get along with him but had to because her niece was involved with one of his guards. One night at Skoll Beach, they just ended up staying longer and really got to know each other. Even though he knew her history and the trouble it could cause, he asked her to be his wife. It ended somewhat badly however as Ral went off to fight with his king on the front lines and died protecting him only a short time before Sedia had their son.
- Children: Having children was another thing Sedia never really thought about due to her having to constantly fight off bounty hunters and such. But Ral offered her a more stable lifestyle and eventually they had Alec Li Auvryarn [first name taken from their king and the middle name is in honor of the real life birth of Liam, son to the man who plays her adoptive brother Micha Elywyn]. Alec grew up to be very much like his father even though the two never met.
- Other Relations: She is also related to several other families either through blood, adoption, or relatives including: Darkclaw, Er'iae, Dyfed, Dempt, F, Tokkin, Beoulve, Tra, Vanir, Aesir, and Giants among others.

Physical Attributes: Sedia is a mixture of things so I thought it best to separate this out.
- Dragon/Elf: Extremely long lifespan (she would have lived slightly longer then either a Dragon or an Elf but since she is in Valhalla now this doesn't really apply), brown blood (Elf's have iron-based red blood while Dragon's have copper-based green blood), immune to disease, thick skin, recovers rapidly from wounds, heightened senses and strength/agility/dexterity, dragon transformation/flight, high level of magic, communion with animals, telepathic abilities with other dragons, natural resistance to a dragon's fire
- Vampire: Telepathic abilities, can't die (again she is in Valhalla so its kind of irrelevant but now she can't even die and be reborn there), heightened senses and strength/agility/dexterity, needs to eat/sleep/rest less
- Limitations:
  • While she had a very long life span in Britannia, she wasn't immortal until she became part vampire.
  • Given Sedia's unique blood coloring, she has to be very careful not to be hurt or she will become extremely easy to track.
  • Because she is half dragon and half elf, all the strong natural abilities that both races have are slightly duller in her. This means that even with her thick skin she can be cut and even though she is immune to disease there are some that can make her sick (etc with all the other stuff). However it still takes a very sharp blade to cut her and any disease that makes her sick would likely kill a normal human.
  • Since she is only part dragon, she can't stay transformed as one for long periods of time.
  • Sedia's magic is one of the only things she doesn't know the limits of because she prefers not to use it unless she has to. Given that both Dragons and Elf's have very high levels of magic in their blood it could be that she is extremely powerful, however she don't care to find out.
  • While she has a natural resistance to a dragon's fire, she cannot produce her own even when she is transformed.
  • Being part vampire, she is now highly sensitive to light (she was slightly before though from living with the Drow though).
  • Since she is only part vampire, she does not need to feed in the sense that she needs to drink blood. Rather she just needs to mind her strength and not allow herself to get to weak. If she does then she has to rest for longer periods of time. This is due to the fact that she doesn't need to eat/sleep as much.
  • Even though she could do it with fellow Dragons before, she is still not used to the whole telepathy thing. It is quite hard and painful to do it with just anyone (give that she has never really tried to perfect the skill), so she just focuses the ability on her close family (specifically her cousin Sora who is easiest to read as she is the one who turned her).
Philosophy and Morality:
- Hopes/Desires: To live a normal life and to make sure her son and the other young ones under her eye don't have to live the same life she did.
- Fears/Phobias: She fears the Elven Council and Dragon Elders finding out where her family and/or her friends live. She used to have a phobia about being around others and looking into their eyes due to her sisters curse but now, since the curse is basically under her control, she doesn't worry so much about it. What she worries about most is leaving her son parentless or to loose him like she did her husband. This has become somewhat of an annoyance for Alec as she stays with him constantly. He loves her and generally doesn't mind, but he wishes she would relax a little about it. The only people she will allow him to go off with for long periods is her very closest friends and family members (Sora, Ash, Micha, Sar, etc).
- Religion: Asatru, Religion of the Norse Gods (She worships Hel specifically)
- Politics: She is strictly neutral and follows whatever whim she has at the moment. She won't get involved in anyone's business (not even a friend's) unless she is pulled in either by another person or the need to protect those she loves.
- Comradery: She has a clear hatred towards elves, dragons, and ophidains but a clear favoritism towards drow, fey, and vampires. Given that the drow sheltered her and her parents, she has grown very attached to the race even if, for the most part, they don't want her. She considers herself a member of their community (and as such has adopted many of their customs and mentalities) and so does not take negative comments about them lightly, same with any made towards the vampires.
- Dirty Secrets: She has an extremely high price on her head (if brought in alive, less if she is dead), put there by two very influential and powerful races (Elves and Dragons). There is also a second price on her head, put there by the Ophidians, that only applies if she is brought in alive and unharmed (as they want to do the torturing and killing themselves). Either bounty would bring much praise on either side and grant the hunter more wealth than that which resides in many Kingdom banks.

Life and Lifestyle:
- Languages: Sedia is fluent in Elven, Drow, Common, Dragon/Draconian, and Ophidian. She also knows some words and phrases in Orchish, Dwarven, and Duergar. The language she speaks the most is Drow, followed closely by Common. Most drow outside of her family and friends do not take kindly to her speaking their language as she appears elf like and they consider it rather blasphemous, however it is the language she grew up with and the one she feels most comfortable using. She tries to use Common as much as possible when in public, however when she gets angry her words naturally slip back into Drow.
- Closest Friend(s): Skoll (father), Sora (cousin), Micha (brother), Sarinor, Asherion, Ilhar
- Home: Before she married Ral, Sedia almost always preferred to camp in the woods even though she owned a home. She also moved around several times for no other reason than to not be in one place to long. Finally, when she did marry Ral, she settled on an expansive island estate that Ral likes to joke is the "Republic of Sedia."
- Job/Career/Occupation: Selling the things Asherion finds in his treasurer hunting
- A Day in the Life: Sedia's life before she met Ral was very complicated and troublesome. Walking around with a wanted pirate crew and a couple escaped slaves did not help her hide much from the bounty hunters that were after her. Sedia's general day was very chaotic and so she has become very used to everything happening at once. She would do nearly everything that needed to be done, saying she was the best fighter and wanted to keep everyone safe. However after she met Ral and eventually married him, she didn't have to really worry about anything. She already had the backing of several of the most influential "dark" groups of Valhalla and now she had married into the most influential "good" one. Sedia didn't really know what to do with herself because she didn't have to watch her back anymore. She also didn't want for anything due to Ash's constant treasure hunting and her husband's and the D'Faer family's connections. Her life became rather banal after that, but she thought of it as her dreams of living a normal life coming true.
- Hobbies: Being with those she loves and experiencing all the good things in life she couldn't in the early years of her life
- Persona: Sedia is generally a very civil person, but when she wants to kill you she is very frank about it and generally not that civil. She studies people, only listening to the valuable information in conversations, and she has no problem with letting other people's secrets lie as long as they do the same for her (however the notion that she will dig things up and ask lots of questions is still a tool in her arsenal). She doesn't talk to people she doesn't know very often, leading some to believe she has the elven "superior air" about her, but she refuses to let her reputation of being a stone-heartened murderess (which is all hearsay and not really truthful) be the thing others remembered. She treats others as she wants to be treated, which is generally to be left alone and not bothered.
- Race Relations: While Sedia might be connected to the drow and vampires, she is only on good terms with those in her immediate family. The general populaces for each of those races consider her an outside that should in no way be a part of their society. Also, given that she knows so much about their inner workers, they would rather see her killed as apposed to just tossing her out. As for the evles and the dragons (which link to the draconians), she is on severally bad terms with them. Both have put a large price on her head and would generally treat her as someone to kill on sight. She is on the friendliest terms, overall, with the fey as the D'Faer family is directly related to the queen (Ash, Ilhar, and Miakoda are her children). Lastly, humans and dwarves regard her as just another person, unless they are on friendly terms, and the same goes for the duergar and orc's (although they would probably run her off if she wasn't friends with them given their more violent nature).

Weaponry and Skills:
- Weapons: Sedia is usually armored to the teeth with daggers and other small weapons but the most used piece in her arsenal is her fire bow and arrows (each arrow is spelled to ignite the moment it hits something, both the bow and arrows look the same as normal ones except for a tinge of red in the wood). They don't cause much of a fire unless used right, but they do generally get people to listen and stop what they are doing. Aside from that and a few random daggers placed in various locations on her armor, most of her weapons are hidden. Some are attached to the inside of her cloak while others hang from the underside of her headdress and still others line the inside of her corset. While she is skilled with all types of weapons, she is very much a ranged fighter overall.
- Magic: This is a touchy subject with her. She has the potential to be a very powerful mage, but she generally uses little magic. She finds it extremely easy to cast fireball, and subsequently put out the flames caused by her fire arrows, and other small spells as well as use shapechange (which she learned from her Fey friends). She can use things like Summon Creature or Teleport if she needs to but she just prefers not to; the same applies for Necromancy and Druidry. The only spell that she uses frequently, aside from the necessities, is Detect Hidden which allows her to sense hidden magic and traps. Given that she has never pushed her ability however, casting spells can be very draining and doing something high level can consume all her mana for hours if not done with the greatest of care. As for Leaf Pendants, they are sort of a talisman of "Elf-hood" (at least they were on the first shard[server] I played on). They grant the wearer more focus and power and are viewed like another limb. No elf would give their's up unless killed and not having one can't be covered up by magic. As Sedia has traveled she has seen less elf's who evoke this tradition but some still seek out the pendants as a status symbol and a further boost of power. Sedia herself does not use the power all the pendants in her headdress provides as she sees them as tainted. The only pendant she will ever use is the one that belonged to her mother.
- Skills:Sedia doesn't mind fighting and is very skilled at it, given all the fighting for her life stuff, however, fighting just for the sake of it is pointless to her. She only fights or uses magic when she must and even then does her best to end it quickly. Also, when she fights, she always waits for the opponent to attack first and has no problem using other people who are foolish enough to attack her as fodder. She is an excellent tracker due to her heritage and up bringing and has toned all her senses to be extremely acute. She has a sharp mind as well and can pick up when people are lying to her or acting, generally though she will simply play along to see what is going on.

The Curse:
This plagued her life for months before she finally decided to end everything. It's the reason why she was standing on the cliffs when Skoll came to her. Yet simply going to Valhalla didn't change anything and it took her several more years before her friends were able to find a way to diminish its affects. The whole thing was of course her sister's doing who, when she realized that the opposing forces had broken into her city, made one last move to torture Sedia. The spell was "Kal Wis In Nox Corp Flam" (Summon knowledge, create poison in the blood of flame [Corp actually means death but close enough and 'blood of flame' = Auvryarn, which is Drow for 'blood of the fire']). Nasien had said it twice while holding a hot poker, in the shape of a pentacle, to each of Sedia's eyes. She could still see afterwards but now, when she looked into the face of any other creature, she would see only the happiness that their life endured. This gave her great pain as the images that filled her head were ones that she felt she would never expeirence. It eventually lead her to wanting to end her life but Skoll brought her to Valhalla and eventually her vampire brethren, through many spells and potions, found a way to wane off nearly all of the curse's affects. But it was never truly gone and Sedia had to come to terms with the fact that she would forever suffer from some part of it. Because of this, as well as the fact that it was diminished and her life was becoming more and more like the images she saw, Sedia began to use the curse as a means of protection. She began to look at people directly in the eyes again and learn what the differences were in the various degrees of happiness that she would feel. She can now do this to a small extent to see who is lying about things, but if she focuses enough she can learn a lot about someone. However, the amount of focus needed for that can cause her eyes to burn, again feeling as if they are being touched by the hot poker. Lastly, this curse, while damaging the look of her eyes, also destroyed her tear ducts and so now she can't cry the same as others. She can cry but it is silent and dry, after long periods of this however her eyes will begin to bleed from the strain.

Random Facts and Notes:
  • Sedia only drinks cider, she will never and has never touched anything with alcohol. This particularly annoys her niece Abigail when she needs a taste tester [Abby is studying under Beyla, the goddess of Ale].
  • She has a dolphin for a pet, named Willy, which was given to her by her father Skoll. It is magically painted in bright neon rainbow colors to match the colors of her father. When she married Ral, her father also gave her a horse in the same color.
  • She wears a headdress made from dragon fangs and elven pendants (both are only from bounty hunters). Whenever her hood is down, Sedia is basically sending a clear message that she is not just a killer but a killer of her own kind (something she does on purpose to keep would be trouble-makers at bay).
  • All of the Drow houses, Vampire clans, and families that she is a part of are very much immersed in their various cultures. She is an oddity to those inside the groups just as much as to the people outside of them.
  • Sedia can never return to Britannia because everyone there knows who she is. It is the place were her parents were killed and her sister used her name to start a war. To step foot on its soil again would be like asking for torture and death.
Sedia Auvryarn and many others are © Novadestin.
All other characters are © their respected owners.